Part 3: Foyer & Project Breakdown
The final part features the home’s entryway and a brief peak behind the scenes.
Assets were created with Maya and Blender, any high to low poly bakes were done using Marmoset Toolbag 4. All materials were made in Substance 3D Painter and Designer, as well as Photoshop.
Some of the denser meshes were purchased from 3DSky, to save on production time.
For rendering, I experimented with Blender Cycles X for high-quality offline renders, and Unreal Engine 5 Path Tracer for real-time client walk throughs.